Describe an activity that we have done this semester that has prepared you to teach "two literacies".
Edmodo by far was an excellent example of teaching 'two literacies'. The collaborative part of the story process allowed the Middle School students to expand their stories by building on another's ideas. I find this concept extremely fascinating. Most companies become successful because employees are able to work together to create innovative projects. Collaborating in school helps prepare an individual to accept outside ideas and continue to build on them. I would like to see our society value more collaboration efforts over individual achievements. Its an old idea that is worth revisiting but I digress. In other words, I think collaborative storytelling helped to create excitement in an otherwise not so exciting subject area for students. As our graphs and Denise's survey's proved, students were more up to the challenge of story writing when it came to collaborating with another individual.
Likewise, concluding the collaborative story by morphing it into a digital story was an excellent example of 21st Century writing. It literally lifted the story from 2D print to 3D action. All at the same time developing computer literacy skills.
I would most certainly use these two ideas in my class sessions. They both developed an interest in the subject and met fundamental computer literacy skills.
Name an National Education Technology Standard for Teachers that this activity meets.
I believe Edmodo met the entire first standard under the ISTE/NETS for the exact reasons I listed above. Edmodo developed an interest in the subject and it helped build computer literacy skills. In addition, I believe it helped creativity. Building on another's ideas and selecting pictures and videos for a digital story requires a bit of imagination. I definitely saw these attributes in several of the creations the Middle School students stories.
The First Standard under the ISTE/NETS is as follows:
1. Facilitate and Inspire Student Learning and Creativity
Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments. Teachers:
a. promote, support, and model creative and innovative thinking and inventiveness.
b. engage students in exploring real-world issues and solving authentic problems using digital tools and resources.
c. promote student reflection using collaborative tools to reveal and clarify students' conceptual understanding and thinking, planning, and creative processes.
d. model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments.
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